Tag Archives: technology

Innovation in the 21st Century

The rate of innovation will continue to increase as communications and transportation help us to conquer time and space. The value of innovation will become quantifiable and attributable – leading to a renaissance in most fields, and a new breed of professional innovators currently being born as a new sector in the consulting industry.

Remote Storage and Analysis of Sensory Logs

Wireless connectivity can solve the problem of local storage constraints for PDAs and other portable devices (including wearables). In addition, external processing greatly increases the breadth and depth of analysis that can be performed on the data. For example:

  • Journaling
  • trend analysis and advice
  • recommendations of – media, medical, communications, reminders,
  • Statistical analysis of log data forecasts user reactions to new voice and other input.

Object Oriented XML Standards for Definitions for Virtual Objects

Object oriented (inheriting) definitions are elegant and increadibly powerful for describing 3D virtual objects. Descriptive fields can be stored in XML (with a standard for the required and optional descriptive fields). Objects would be defined within classes that would inherit descriptors from parent classes. For example, this apple would be described uniquely, and inherit traits from apples in general, which in turn would inherit from fruit in general, etc. Classes could have multiple parents in addition to multiple children. This standard would offer very good characteristics for the open creation, interaction, extensibility, and transfer of virtual environments and the objects within them.

8/10/2000 – The storage of tangibles as independent files allows for the distributed development of compatible and upgradable virtual environments. Additionally, this approach saves on storage, and creates a classification system to enable the automated recognition of – and contextual understanding of – objects within the environment (including Virtual Earth).

Algorithm for self-improving "telepathic" input system

Concurrently record the output of a brain scan A and standard input devices of keyboard and mouse B. Then neural network N evaluates A, forecasting B. After training with good data populating A and B, the intricacy of the commands and the statistical accuracy will enable a brain-only interface with a breadth of controllability and interactivity speed that will far exceed our current tools.

Initial systems will most likely track eye movement and visceral biofeedback that can be measured using electrodes and buttons.

6/15/2001 – I have received feedback that the brain thinks in words and concepts, rather than the translation to spelled and typed words, and would therefor render this invention useless. However, the input system described above would actually benefit from this characteristic. Inputs should include a rolling period of time and to allow for words or concepts to be interpreted in N over a series of typed inputs.

Learning Biofeedback Input System

By recording and analysing biofeedback and keyboard inputs, an analysis of the concurrent data could identify correlations to yield a biofeedback powered input system. The system would “learn” to replace the keyboard over time with better and better accuracy, faster input speed, and extended breadth of input types. Biofeedback devices could initially include medical biofeedback devices